neverknocks: (a blanket)
Agent York / Natalie van der Haast ([personal profile] neverknocks) wrote2012-05-14 02:28 pm

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Player Information

Your Nickname: oliver/madi

OOC Journal: runawayballista

Under 18? nope!

Email/IM: runawayballista@gmail.com
runawayballista

Characters Played at Singularity: Harry Lockhart

Character Information

Name: Agent York / Natalie van der Haast

Name of Canon: Red vs Blue

Canon/AU/Other Game CR: AU (genderbend)

Reference: http://rvb.wikia.com/wiki/York

Canon Point: Shortly after Epsilon’s self-termination and Wash’s subsequent imprisonment

Setting: In the middle of the 26th century, human civilization has developed faster-than-light travel and spread out across space, having colonized several planets for human habitation. However, their civilization is being threatened by an alien race known as the Covenant, with whom they are currently at war. They are outmatched by the Covenant in almost every way -- the human race is no match for their advanced weaponry, and they have been on the losing side of the war for decades; as a result, the United Nations Space Command has been giving more and more leeway to various research programs, all trying to come up with the solution to win the war. This is the basis for the Halo series, which focuses on the Spartan program.

Red vs Blue, however, is a machinima series set in the Halo universe, and focuses on another one of these programs: Project Freelancer, headed by Dr. Leonard Church. Church has organized a small group of specially trained soldiers in order to test various enhanced armor equipment, and later, artificial intelligence programs implanted in the agents to help in combat. However, as the UNSC granted Church the use of only one “smart” AI -- an AI patterned after a human mind -- which was not sufficient for his experiences, he had to work creatively. As far as the agents are concerned, all of their AI were copied from Alpha, the AI that was created, based on Church’s mind, but such a thing is not actually possible. Church instead split Alphta -- he proceeded to torture the AI, putting him through vicious scenario simulations until Alpha began to fragment pieces of itself away to stay sane. As is noted by Wash in canon, it was like “reverse-engineering a multiple personality disorder”, and every fragment that broke away from Alpha was harvested by Church for use in the program. Many of these fragments were later implanted in agents; York received Delta, Alpha’s logic, and Wash received Epsilon, who contained all of Alpha’s memories. However, as a result of the trauma Alpha suffered, Epsilon was highly unstable and eventually self-terminated in Wash’s head, leaving all his memories behind.

Project Freelancer’s agents are all given codenames corresponding to US states, and they are ranked according to their performance in both training and missions. Although the agents are expected to cooperate on joint missions, the ranking system is publicly displayed, and it fosters competition as well as animosity between agents, and although a few Freelancers seem less concerned with their rank on the board, it can make for a hostile work environment, and some agents distinctly do not play well with others.

Another large piece of the Freelancer program is the simulation bases. There are a number of bases spread out across the war, populated by soldiers known as simulation troops. These soldiers aren’t fighting the Covenant; rather, they are sorted into Red and Blue armies, locked in stalemate conflicts against one another. These armies exist only for the purposes of training, of giving the Freelancers realistic combat situations in which to test their equipment and abilities, although they seem largely unaware of the fact that they aren’t even fighting a real war. Additionally, Blue outpost in Blood Gulch Canyon has served as a hiding place for the original Alpha, where the Director had him secretly moved after the fragment harvesting was complete.

Technology in the Halo/RvB universe is sufficiently advanced, with powerful armor, weapons, and extraordinary advances in computing technology. However, civilian culture seems to be pretty close to its 21st century counterpart, only with more technological advances. In fact, 21st century Earth culture in particular seems to have had a lasting effect on human civilization, as many references to its pop culture are preserved.

Personality: York is overall pretty laid-back and easygoing for a highly trained special agent; she’s pretty friendly as far as Freelancers go, although she’s just as given to wisecracking and teasing, regardless of the target. Although it’s perfectly within her capacity to be serious, she jokes around a lot, especially to relieve tension in tight situations. She’s a bit of a flirt, too, although half the time it rarely means anything; it’s just her way of easing the tension and closing the distance between herself and the people around her. Her easygoingness extends to her sense of morality as well; York’s morals are fairly flexible, and she’s had no qualms doing most of the work she’s done for Project Freelancer. After all, she’s been breaking into places she doesn’t belong long before she joined Freelancer. However, her moral flexibility has its limits -- she starts having problems with her work when innocent bystanders start getting hurt or dragged into the conflict, particularly when those people have no way of defending themselves. She doesn’t have a problem committing so-called “victimless crimes,” or giving people what they’ve got coming to them, but she’s far from heartless, and she doesn’t believe in cruel or unusual punishment.

York is relaxed most of the time, and it shows in her posture and the way she talks. She also oozes an effortless self-confidence, and when it comes to her confidence in her own skills, her conviction is damn near unwavering (and maybe a little arrogant); she doesn’t think she can do it, she knows she can do it. Having been one of the top-ranked agents in Freelancer for most of her service, she’s pretty okay with being in charge, and although she’ll just as happily defer to someone she trusts, like Carolina, she doesn’t have any problem with taking the position of authority when it needs to happen. She’s pretty easygoing even when she’s in command; that said, though, it doesn’t tend to inspire a strong desire to follow in her fellow agents, and when they don’t listen, she gets exasperated and a little frustrated.

York’s pretty clever -- she’s a quick thinker, good on her feet, and she’s a top-ranked agent for a reason. This lends itself as much to her ability to work as it does to her tendency to be snarky and make cracks at everyone’s expense, including her own. It helps foster a sense of camaraderie in her fellow agents, though, and she’s usually the last person in an argument to resort to violence, although if she thinks a quick punch to the head will be the quickest way to solve a problem, she’s not above it. She’s more of a talker than anything, sometimes to a fault, and she always likes to get the last word in. As much of a fast talker as she is, though, she’s a terrible liar, especially under pressure. She’s a little less competitive than her fellow agents, although that has a lot to do with the fact that she’s already successful. Once that success is threatened, though, she does get a little competitive.

York enjoys what she does, though, almost to a fault -- if it weren’t her job, it’d be more of a hobby. She enjoys taking things apart and putting them back together, she likes puzzles and things that make her think, and she likes opening places up just to see what’s inside. She is occasionally curious to a fault, although she’s less inclined to pry into people’s personal lives than she is to break into their house and look at all their stuff.

Compared to most of her fellow agents, York’s the good guy of the group -- she’s genuinely nice, and she’s a people person, and she generally plays well with others. She’s not hard to get along with, though she has the capacity to be selfish about things or people that she cares about; the Freelancer life isn’t exactly an easy one, and she puts herself first most of the time.

Abilities and Weaknesses: York has fairly formidable skill in combat, both armed and unarmed, and although she’s handy with firearms, hand-to-hand combat is really her forté. Her real skill, though, lies in infiltration of all kinds; security of all kinds is there for her to bypass, and she’s not half bad at setting up complex locks and security herself. She’s also pretty good at wisecracking and smooth talking where it’s needed. Occasionally, though, her self-confidence gets ahead of her, and although she’s pretty level-headed and forward-thinking, there’s been more than one occasion where it’s gotten her into trouble.

Overall, though, she is a normal human being and perfectly killable (even if the armor helps protect her). She does, however, have an AI slot in the back of her neck, originally meant for Delta. Her only major weakness is her left eye, which has been seriously compromised as a result of a grenade blast that got a little too close to her face; the vision is pretty poor, blurry at best, and York is still adjusting to the blind spot she now has on her left side, as it’s only been a few months since her injury. She does have the use of a healing unit installed in her armor, but she can’t run it as efficiently without Delta.

Inventory: Armor, pistol, lockpicking/infiltration tools, dogtags, healing unit

Appearance: (PB: Cobie Smulders http://collider.com/wp-content/uploads/cobie-smulders.jpg)

York stands about 5’10”, a few inches taller than that in full armor. She looks a good deal like male York (http://fc06.deviantart.net/fs70/f/2011/328/6/9/agent_york_by_montyoum-d4h7yzw.jpg) except for the fact that she’s a woman. She has a slightly smaller constitution, although she’s still very athletically built. She wears her hair longer, a few inches past chin-length, but otherwise she looks pretty much like her canon counterpart, bad eye and all. She has a small assortment of scars all over her body, new and old, although the most conspicuous one by far is the one around her eye.

Age: 33

OC/AU Justification

If AU, how is your version different from canon, and how will that come across? The major point of AU is that this York is (biologically and identifying) female; everyone else in her universe, however, is the same as their canon counterpart. She and Wash have been involved in a romantic relationship for several months prior to her entry to Sacrosanct. There’s also a deviation from canon during Project Freelancer’s active period; not too long after Epsilon’s self-termination, every agent has their AI removed and they are stored securely, so nothing involving the Meta or Epsilon after the end of Project Freelancer occurs. Additionally, CT’s implied betrayal of Project Freelancer is not addressed in this AU, but may fit in later as more canon information is provided. Since the project is quickly deteriorating after the removal of the AI, York decides to bail and breaks Wash out of holding, getting them both to safety on a nearby colony and under the radar. York is taken from after Delta has been removed from her, but before she was able to escape with Wash; as a result, none of post-Freelancer canon applies to her, particularly the events involving helping Tex track down Wyoming and Omega.

York’s not terribly different as a woman, and although she casually flirts with just about everyone, it’s mostly with men. The differences between her and canon York stem largely as a result of her being socialized as a girl and the fact that the people around her treat her a little more differently. She’s a little more sensitive about her bad eye and the way the scar looks, partly because she’s still getting used to it and partly because people react pretty differently to a major facial scar on a woman than they do when it’s on a man.

York’s relationship with Wash has affected her as well. The relationship started out fairly casual in nature, and York was content to keep it that way, given the nature of their job, but over time they developed a stronger emotional connection and sort of grudgingly (at least on York’s part) fell into a committed relationship, although she became more and more comfortable with it over time. They managed to keep their relationship discreet, and they’ve been fairly happy with each other, all things considered; their relationship has also helped them both cope with the additional stress of the introduction of the AI program, and although York had few problems with Delta, their relationship made it a little easier for Wash to cope with Epsilon up until his breakdown. Although York has always been pretty friendly and a team player, up until her relationship with Wash she was still sort of inclined to fly solo, like most of the Freelancers, especially as the nature of the program and its ranking system encouraged competition between agents. By now she and Wash are pretty close, tending to rely on each other for emotional support.

Since she’s interacted with Epsilon a little more closely as a result of her relationship with Wash, she has particular reservations about Epsilon; she resents him on a more personal level, although at this point Wash has told her nothing about Epsilon’s origins or the memories he has, despite how close they are.

Here is an excerpt from the AU, right before the canon point she’s being taken from, which covers the reason why she no longer has Delta.

Samples

Log Sample: York doesn’t remember falling so much as she remembers hitting the ground. Well, that and every obstacle on the way, it feels like, and thank God she’s got her armor because this already hurts like hell. She lands flat on her face in the middle of...well, what looks like a space junkyard on steroids, and she picks herself off the ground with a groan. She’s sore and a little beat up, but not too much worse for the wear, and she’ll be better once the healing unit kicks in. It doesn’t work as well as it used to, not without Delta, but it’ll do for now. Of course, nothing works quite the way it used to with Delta -- it’s been less than a day since he was removed, and she’s still keenly feeling his absence, that gaping hole in her consciousness she can’t quite fill up.

This doesn’t look like the training room, or anything on the Mother of Invention, unless the ship’s got a secret junk storage room no one told her about. She’s not sure how she got here -- she’s tired and a little worn down from lack of sleep and all the training, but she knows that it’s wrong and unfamiliar, and it’s not where she’s supposed to be. She’s supposed to be getting Wash and her to safety, getting ready to break him out with the plan she and Delta had worked out together, and she sure as hell can’t do that if she’s here.

She jumps a little when the three-tone chime sounds overhead, her head jerking up to its source. “Welcome to Sacrosanct,” comes a voice. “Please watch your step.”

York rolls her shoulders as the healing unit starts to kick in, pulling a face behind her helmet, and she scuffs at the ground with one armored foot. “Little late for that, thanks,” she mutters, and starts to make her way through the ocean of debris, one hand going to her pistol. It’s shaping up to be a long day.

Network Sample: [ The video feed shows York without her helmet, hair pinned back out of her face. The milky white of her bad eye is pretty stark against her otherwise normal features, and she’s half-grinning, but she looks a little baffled all the same. ]

So I guess fancy computer bracelets are the way of the future, huh? Too bad. I always liked those clunky VR headsets you’d see in cheesy old movies.

[ She clears her throat a little. ]

So I’m just gonna go out on a limb and assume we’re all stuck here. Am I right? I mean, not that I’m not holding out hope or anything, ‘cause I was kind of in the middle of something back home, but -- hey, when you’re screwed, you’re screwed, right?

[ Still, she pulls her face into a frown, raking a hand back through her hair. ]

And I guess it doesn’t hurt to ask, so -- are there any UNSC personnel around here? Anyone? I mean, hell, this place is enormous. Odds’ve gotta be good.

Anyway, the name’s York. Figure as long as we’re all stuck here together, might as well be neighborly. Not a bad place, as far as prisons go, though. Pretty fancy, actually. So who wants to be a good neighbor and point me in the direction of the good booze? Could kinda use a drink right now.

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